An important recent research project explored
the nature of learning which takes place when pupils engage with
digital video editing. The project was supported by a DfES Best
Practice Research grant, the British Film Institute, London Camera
Exchange and Hama plc.
To read the full report in Word format click
here.
- Acknowledgements
- Introduction
- Chapter 1 - How does digital editing
help children develop their understanding of narrative?
- Chapter 2 - Is video editing really
a group activity?
- Chapter 3 - How can video editing
help to support creativity in writing?
- Chapter 4 - Cineliteracy and the
Avio Editing Machine: an inductive study.
- Chapter 5 - Digital Video Editing
Experience and Creative Processes.
- Chapter 6 - Developing cineliteracy
knowledge and skills through the experience of non-linear editing.
- Conclusions
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chapter one - How does digital editing help
children develop their understanding of narrative?
Carrie McMillan – Tiverton High School
The study of narrative frequently draws on structuralist ideas
that story structures are formulaic and comparable from culture
to culture. There is a theory that these basic narrative structures
are recognisable across cultures and similarly across generations.
It should follow, therefore, that while children in the 21st Century
classroom need knowledge and understanding of the classic examples
of narrative schools teach, the Dickens and the Chaucer; teachers
can also draw on the understanding of narrative children glean
from more contemporary sources, such as films and computer games.
What Did I Want to Achieve?
Building on Prior Knowledge of Narrative
Children in high schools are frequently asked to compose stories,
particularly at Key Stage Three when there is seen to be more time
for creativity. National Literacy Strategy objectives for the task
of story writing are commonly ones that assess the student’s
ability to structure sentences, spell accurately and use linguistic
devices that engage the reader. The objectives also indicate that
students must show some understanding of narrative structure; “a
story with an arresting opening, a developing plot, a complication,
a crisis and a satisfying resolution” (text level writing
objective 5, Year 7 NLS) but the explicit teaching of this is something
that can be overlooked in the classroom. By high school age many
students arrive in the English classroom with a head full of narrative
structures which have been imbibed through a variety of means,
including teaching in primary schools, their private reading, stories
they’ve been told and through their knowledge of film, television
and computer games. When asked to write a story, by Key Stage Three
most students have an implicit understanding of what a story, or
narrative, should look like.
Film and Editing as a Narrative Model
I wanted to find out if the process of digital editing could help
students achieve a more explicit understanding of story structures,
by exploring the processes of a media they may feel more comfortable
with. Initial experiments using film to inspire creative writing
had been very successful. The writing of a Year 8 group during
September 2001 had been proving too basic. They were writing Crime
Stories, and weren’t paragraphing properly. As a result,
their stories often took the form of one paragraph of very basic
writing, ‘telling’ the reader events rather than ‘showing’ them
which failed to achieve any kind of mood for the reader. The children
were able to identify how writers as varied as Arthur Conan Doyle
and Ruth Rendall had created mood (as texts were used as models
for their own writing as suggested in the National Literacy Strategy)
but they were unable to emulate the narrative depth of these writers.
When the students watched a six frame sequence from The Maltese
Falcon and then had to write the story of that sequence in six
paragraphs, their writing was transformed, and they included a
depth of detail they hadn’t considered before. When I began
the digital editing project, then, I expected to find that the
construction of a narrative sequence on film would help the students
concerned develop a more thorough understanding of how to ‘build
stories’. The students had responded so well to film as stimulus
for writing I wanted to show in this project that the manipulation
of film in an editing task would give them a more confident approach
to manipulating narrative in their own writing.
The Students Involved
This digital editing project involved the participation of Richard
and Megan, two Year Eight students who had recently performed particularly
well on thee genre writing project in class. They had been asked
to write a crime story, having studied a selection of stories and
films of that genre. Richard’s story, while technically flawed,
particularly with sentence construction, was engaging and dynamic
with a sophisticated opening and structure. Megan’s story
was more accurate and more traditionally structured, and she had
taken pains to include the elements necessary to the genre as discussed
in class. These two students were invited to participate in the
project as being representative of male and female more able students
who had enjoyed the creative writing task, and who had shown an
innate understanding of story structures.
Preparing for the Project
Before beginning the task with the students, I felt it was necessary
to establish clearly my own expectations of narrative, particularly
narrative structure within genre writing. Any student, teacher
or simply reader of literature is pre-occupied with narrative,
the age-old entertainment of telling, listening to and reading
stories. The study of narrative is relatively young in comparison
to the act of telling stories itself, but there is still a wealth
of research done in this field, from modernists, formalists, structuralists,
post-structuralists and post-modernists. The variety of opposing
views on narrative; its content, structure and purpose, makes dizzying
reading, especially as in recent years the accessibility of the
Internet and multi-media technologies has opened up the realm of
narrative into a whole new dimension.
One interesting and strangely satisfying theory of narrative is
the idea that there are no longer any new plots. A variety of theorists
have attempted to distil the sum total of narrative plots in the
history of literature down to a specific number, most notably Rudyard
Kipling’s estimate of sixty-nine basic storylines and Borges’ assertion
that there are less than twelve (Murray, 1997 pg186). These plots
are said to focus around the basic human preoccupations, which
are themselves rather narrow, those of love, lust, power, adventure
and fulfilment. Syntagmatic theorists emphasise that the making
of narrative is a formulaic business, in which plot can be formed
by working through any combination of human desires and preoccupations.
This idea is explored by the work of Russian formalist critic
Vladimir Propp, whose work on the oral narrative of Russian folktales
has continued to be influential. In The Morphology of the Folktale
(1925) Propp, in advance of theorists like Borges, argued that
the complete body of Russian folk narrative can be condensed into
a set number of recognisable plots, which can be combined and interchanged
with one another, but which are instantly recognisable. He argued
that this body of narratives was composed of twenty-five basic
plot structures or functions. These functions were vaguely stated,
such as ‘the hero leaves home’, the hero is tested’, ‘the
hero acquires a magical agent’ (Murray, 1997 pg196). Propp
maintained that though not all fairy tales will include all of
the functions, there would still be a certain order maintained,
so for example the hero will always be tested after he has left
home and the hero will have successfully completed his test before
he marries and concludes the tale. This is a syntagmatic analysis
of narrative; an analysis that seeks to understand the units of
structure within a narrative and how they relate to one another.
This breaking down of narrative to a set number of interchangeable
plot functions can be extremely useful when approaching narrative
in a multi-media context, as we shall see later, but a large body
of research by post-structuralist critics such as Roland Barthes
disagreed with the nature of Propp’s approach to the subject.
Barthes noted in his essay ‘Introduction to the Structural
Analysis of Narratives’ from his influential Image, Music,
Text (1977) that ‘the narratives of the world are numberless’ (Barthes,
1977, pg79). Although post-structuralists were in agreement that ‘it
is impossible to combine (to produce) a narrative without reference
to an implicit system of units and rules’, it was generally
felt that Propp’s strategy of reducing an entire body of
oral narrative down to twenty-five functions was a damaging one.
It was believed by these critics that Propp’s system of functions
would serve as a broad brush approach, but that narratives from
specific genres and cultures would lose their distinctiveness when
analysed in this very narrow context. For example, George Lucas’ Star
Wars films can be studied in Propp’s context of ‘hero
leaves home’, ‘hero is tested’, ‘false
hero is exposed and is punished’ ‘hero successfully
completes the test’. The same analysis can also be arrived
at with a structuralist approach to Charles Dickens’ ‘Great
Expectations’. While in a post-modern culture it can be entertaining
to view the classics in this way, to many critics there is a risk
to be run in reducing the world’s narratives down to a single
story like this.
While in more recent study the formalist analysis of Propp has
been mildly discredited, Umberto Eco moved on to produce a similar
theory about the narratives of James Bond films and novels. Eco
has reduced the key plot functions in James Bond films and novels
to:
- M moves and gives a task to Bond.
- The villain moves and appears to Bond.
- Bond moves and gives a first check to the villain or the villain
gives first check to Bond.
- Woman moves and shows herself to Bond.
- Bond consumes woman: possesses her or begins her seduction.
- The villain captures Bond.
- The villain tortures Bond.
- Bond conquers the villain.
- Bond convalescing enjoys woman, whom he then loses.
(Eco 1966, 52)
This study is very reminiscent of Propp’s plot functions,
but begins to apply the discourse of narratology, the study of
narrative, to a wider cultural context, including the analysis
of film narrative. The semiotician Christian Metz noted that ‘a
narrative has a beginning and an ending, a fact that simultaneously
distinguishes it from the rest of the world’ (Metz 1974,
pg17), an idea that echoes the multi-media artist Bill Viola’s
assertion that ‘life without editing is just not that interesting’ (Packer/Jordan
2001, pg289). While the formalists would argue that narrative is
composed of a constant re-telling of the most basic human experiences,
these ideas emphasise that when humans are driven to turn their
experiences into narrative, they find themselves ‘editing’ that
experience, and shrinking it to fit the classic narrative structures
that have been so successful and so fulfilling for centuries. These
cosy formulaic narratives, with satisfying closure at the end,
are of the type preferred by Hollywood since the early days of
film.
Hollywood film narratives, even to present day, are often considered
comfortable, unrealistic versions of narratives, the sort of formulaic
storytelling that could arise from over-dependence on a formalist
analysis of storytelling like Propp’s. It is generally agreed
that Hollywood narratives, with their structured sense of beginnings,
middles and, of course, happy endings could never reflect real
human experience in the way that narrative that was thought to.
However, the way that Hollywood told its stories was to come under
scrutiny by semioticians like Christian Metz, who produced an analysis
of film narrative that was once again reminiscent of Propp’s
reductive list. Metz produced a syntagmatic analysis of film narrative,
which reduced the structure of visual storytelling to these key
elements:
- The autonomous shot (e.g. establishing shot, insert)
- The parallel syntagm (montage of motifs)
- The bracketing syntagm (montage of brief shots)
- The descriptive syntagm (sequence describing one moment)
- The alternating syntagm (two sequences alternating)
- The scene (shots implying temporal continuity)
- The episodic sequence (organized discontinuity of shots)
- The ordinary sequence (temporal with some compression)
(Chandler 2002)
These shot descriptors are instantly recognisable as commonly
used shots that help directors tell stories through film. Just
as earlier theorists commented that oral and written narratives
could be broken down to common recognisable elements, more modern
and populist critics point out that the same can be done with film.
Still more recently, narrative has moved on again, as Tofts and
McKeich point out in Memory Trade – A Prehistory of Cyberculture
(1998), the human desire to tell stories has moved on from oral
storytelling, to the written word, to film media and now to multi-media
technologies. The growing field of hypertext narrative exploits
the ability of multi-media and the World Wide Web to more closely
mimic the way our minds are supposed to work. Theorists, like Vannevar
Bush who examined the connections between the way computers can
work and the way the human mind works in his 1945 essay ‘As
We May Think’, note that it is impossible for human thought
patterns to conform to the strict ordered structure that conventional
narratives have maintained. In the electronic domain the reader
is free to choose the order in which he/she reads a piece of fiction
and so electronic narrative structures are not as static and uniform
as theorists like Propp found with oral and written narratives.
This ‘multi-form’ plot (Murray, 1997, pg188) places
more emphasis upon the reader than previous narrative forms had,
though modernist texts such as Ulysses and Finnegan’s Wake
by James Joyce experimented with ‘hypertextual’ structures
long before the invention of the first personal computer, with
structures that rely on the reader’s experience with texts
to pull together various threads. Modern multi-media narratives
also rely on experienced readers, as Janet Murray points out in
her discussion of game playing as modern narrative. ‘In a
Western adventure I can be counted on to try to shoot at the bad
guys, and in a horror story I will always enter the haunted house.
I perform these actions not because I have read a rule book but
because I have been prepared to do so by exposure to thousands
of stories that follow these patterns.’ (Murray, 1997, pg192)
It is not beyond the bounds of reason to state that multi-media
narrative, in gaming and in emerging forms of hypertext fiction,
will become as important a method of telling stories as the oral
and written tradition, and of course film, are in present day.
To sum up, the history of the study of narrative appears to widely
agree on the necessity of following structure and pattern. Our
experiences cannot be told as they are, they must undergo a process
of editing to allow them to fit into a recognisable structure.
It can be seen, however, that as the format of narrative is changing
throughout history, so is the structure narrative must fit into.
Organising the Project
Having established my own thinking around the subject of narrative,
I set about organising the editing task. The logistics of the project
involved Richard and Megan missing one lesson of English a week,
a lesson normally reserved for private, silent reading. They went
to a small office to work alone on a Casablanca AVIO digital editing
machine which was set up with the television they were used to
using in class. After initial instruction on how to use the machine,
which took less than half an hour, they were given the task of
constructing a coherent story from a selection of twenty-five clips
of varying lengths from Humphrey Bogart films. These films had
been chosen as ‘The Maltese Falcon’ had been successfully
used as a stimulus for their earlier creative writing.
Restricting the clips to a selection from a very specific genre
was intended to provide the students with a constraint that would
lead to more efficient exploration of narrative structure. I was
aware that the process of editing was new to the students and I
felt it would be an unrealistic expectation to ask them to tackle
a larger editing task, such as filming and editing their own crime
film. I felt that, as Mike Sharples writes in How We Write: Writing
as Creative Design (1999)”Constraint is not a barrier to
creativity, but the context within which creativity can occur.”
Data collection while the students were at work was to prove difficult,
as I was unable to be with the students the entire time they worked
on their film. As a result, I set a video camera and microphone
to record the students whilst they worked. This obviously made
them feel uncomfortable and it was not always easy to record their
talk clearly. Most helpful to data collection of the students’ responses
to the task was through teacher questioning at the end, a form
of ‘assessment’ students are far more familiar and
comfortable with. While the Richard and Megan were more forthcoming
in their responses in this context, I was aware too that their
responses would inevitably be led by the tack of my questioning.
Outcomes – The Process and Evidence
Through these questioning sessions it became clear at first that
Richard and Megan seemed overwhelmed by the task. I had decided
not to employ my usual teaching strategies which involve a lot
of modelling. After initially teaching each of them quickly the
basic functions of the editing machine, I simply left the students
to it. I told them that I had no clear idea myself of what the
completed project may look like. I did this deliberately as I didn’t
want to lead their responses to the machine anymore than could
be helped. More able children often wish to please the teacher
and receive praise for giving the teacher what he/she wants. The
point of the research was to see how useful the editing task was
to the students themselves.
The AVIO machine was not daunting for them as they quickly adopted
a ‘click it and see’ approach which served them well
throughout the project. But they simply seemed at a loss as to
where to start their narrative and required teacher input referring
back to their work on crime stories to remind them of effective
ways to begin a narrative. Soon after that they chose a standard
opening shot, from the Maltese Falcon, of the Golden Gate Bridge
and the city of San Francisco, with the city’s name appearing
in titles. When asked why they wanted this shot for their opening
they responded that it “set the scene” which was language
directly lifted from previous lessons they’d had on storytelling.
The students themselves failed to make the link between storywriting
and the editing process.
The students frequently needed reminding about their previous
knowledge of story structures. The task set was similar to sequencing
activities often used with texts which the students would most
likely have approached with more confidence than they approached
the editing task. Initially they had problems with planning and
thinking through the activity. For the first few weeks they appeared
to hit a brick wall at every sitting, practically starting afresh
each time. Again teacher input was necessary to suggest that they
may need to use pen and paper to plan their approach to the task.
Richard and Megan both laughed when this was suggested and looked
embarrassed at having missed something so obvious. When teachers
ask them to construct a written narrative in class, they are always
taught to plan the narrative first. When confronted with the editing
activity, neither of them thought to transfer their pre-existing
narrative skills to this new media. In future sessions both students
arrived ready with their exercise books and pens.
On the fourth week of what was intended to be an eight week project,
Richard and Megan asked to be allowed to miss the editing session
in favour of the silent reading lesson. Megan said she preferred
the reading to editing, while Richard said he was concerned that
the class would be watching Baz Lurhmann’s ‘Romeo and
Juliet’ while he was out of the room. Both students were
of course allowed to take a break from the editing session, though
as seen in the Appendix, there were obviously other reasons why
they wished to forego the session.
When editing resumed the students made faster progress. Richard
continued to have problems handling the ‘trim’ function
(“I keep trimming the big bit off I wanted!”) which
made Megan the expert for that task, when normally she preferred
Richard to handle the mouse. Richard also gave the mouse to Megan
when a shot had to be added to the timeline at the top of the screen.
He found the prompts confusing when ‘Add’ asked him
if he wanted to add the shot ‘in front’ or ‘behind’.
It was interesting that technical details, a real weakness in his
writing, also proved problematic when editing. However, Richard
took control of the mouse happily when work began on transitions
and special effects, enjoying experimenting with possible ‘looks’ for
the piece, possibly a more ‘creative’ activity.
It was also at this stage that the students made an important
discovery which helped them feel more satisfied with the narrative
they constructed. Throughout the project they were bothered by
the lack of perfection in their film narrative. Because of the
nature of the task the film was jerky and brief, with obvious continuity
problems between the different films used as source material. While
a clear crime story narrative emerged from their choices, the discontinuity
frustrated them. They were delighted to discover later that they
could add shots of text to their narrative which would help them
establish each scene more clearly in the viewer’s mind. They
set about adding text before each new film source appeared, thus
masking, in a way, the discontinuity. After an opening shot of
San Francisco in daylight from ‘The Maltese Falcon’ they
included text claiming “At Lord John’s Ball” before
a shot of Lauren Bacall at night from ‘The Big Sleep’.
Before a shot of Humphrey Bogart and Lauren Bacall clearly in different
clothes and settings from ‘Key Largo’ they added text
stating ‘Two Years Later’. At one point they had even
added text reading ‘Meanwhile, in Outer Space’ which
showed them at last having some fun with project, though they quickly
deleted this.
Their use of text in this way at first suggested a reliance on
written narrative, a dependency on text to tell stories. When asked
once how they could show on film a narrative idea they had Richard
said “you could write a thing (a text sub-title) to show
it”, rather than thinking of how they could show it visually.
However as work progressed on the finishing touches to the editing,
the students insisted the text additions were there just to overcome
the discontinuity of the film sources. It suggested in the long
run that the students were used to seeing polished pieces of film
of high quality, and would not be satisfied with an end-product
of their own that lacked visual polish as well as narrative fluidity.
The outcomes for the process of digital editing seemed to be that
students themselves were unable to make the connections between
writing narratives and editing narratives, and that students who
suffered from technical problems in their writing would not necessarily
be entirely freed from technical problems when working with film.
The ‘fine-tuning’ for some students will always be
a problem, just as the creativity will be a problem for others.
What I Learned
On completion of the project, the students were asked for their
opinions on the usefulness of the editing task. When asked where
they normally get their ideas from when asked to write stories,
Richard immediately said “films” extending this by
saying “some bits from books, some bits from computer games
and some bits from films” showing an awareness of narrative
value in all of these forms. Megan also got ideas from films but
said she most often got her ideas from fiction she’d read.
When talking about narratives, or stories, from this point onwards
both students veered between film and books as their reference
points, suggesting that film is an important source of narrative
education for them, even if they themselves are not always aware
of this. When asked initially about good beginnings and ends to
stories, they both responded with pat, clichéd answers,
such as the beginning of the story should “set the scene” and
the end should be “happy”. When pressed they both acknowledged
that films they’d seen that did do this, particularly happy
endings, were unsatisfactory. When asked to name books or films
that didn’t have a happy ending but still had a satisfactory
ending, Megan chose ‘Animal Farm’ and ‘Romeo
and Juliet’, both texts she’d been studying in English
that year. Richard agreed with Megan but showed more experience
of film, suggesting that the ending to ‘Saving Private Ryan’ was
both unhappy and satisfactory.
Megan and Richard both continued to express dissatisfaction with
their finished project, still worrying about its dissimilarity
in appearance to the polished films they were used to seeing at
the cinema. They were used to the strictly structured Hollywood
product analysed by theorists like Christian Metz, and found it
difficult to see what they had produced as a film. They appeared
to have set themselves very high standards for the project and
Richard particularly expressed unhappiness at the constraints placed
on them, having to work with images that were not shot by themselves.
Both agreed that they would have liked to have had more ownership
of the project, devising a story and filming it, rather than simply
working on an editing task. In this context the students found
the constraint a frustration to their creativity, as even if it
did help them produce a film within eight weeks, it was not a film
they felt proud of.
By the end of the project however, both students were talking
in more abstract terms about narratives and what is satisfactory
in a narrative. When talking about what was unsatisfactory in their
film it was obvious the students had a very clear idea of the film’s
narrative in their minds. Megan said it was “not like a film” and
it needed “better scenes for our story”, “like
a car chase” Richard suggested. He commented that it felt “like
a trailer, the best bits” of a bigger film they both had
in mind. When asked what was missing from theirs that made it simply
a trailer and not the main feature, Richard indicated that it needed “the
connecting bits”, showing an understanding of the different
elements films use to tell stories; the ‘syntagms’ that
directors use to build stories, and the climactic events they result
in. Both students were aware that their film contained some elements
of the crime genre they had studied, like “the midnight phone
call” and “violence” (Richard) but Megan commented
it wasn’t entirely like a crime film should be because there
was a romance element to it. “It’s a Cromance,” Richard
said.
In summing up, Megan admitted that she hadn’t really enjoyed
the project at all, saying that she would “rather have been
in English”. Richard showed more enthusiasm for editing,
imagining conditions in which he would do such a project again.
He expressed a wish to film his “own stuff” suggesting
he had ideas for a more satisfying film. Both students said that
the task wasn’t ‘English’ to them, seeing the
type of work they were doing as more like ICT than English, despite
the emphasis on narrative. Megan said she could imagine the AVIO
being used in the Drama classroom, while Richard said he saw it
as more of a ‘new thing’ that didn’t fit in any
one subject area. The students’ learning from this project
was not explicit to them. Neither felt they were ‘doing English’ during
the project, though both felt pleased that they now knew how to
edit well enough to teach someone else.
But throughout the project some learning relevant to the English
curriculum was taking place. The students were continually discussing
narrative structures in more abstract terms, talking about the
elements and plot functions that comprise narrative. They were
also made more explicitly aware of the connections between the
ways films are structured, something Richard certainly was very
familiar with, and the way narratives are structured. To make the
most of this learning it would then be the job of the English teacher
to exploit the potential behind the interest of many children like
Richard in film and computer game narrative.
As an English teacher it is this last point that has become the
most valuable learning experience of this project. The National
Literacy Strategy has emphasised the importance of using texts
as models for children’s writing, but for me this research
has flagged up the need for us to widen the ‘canon’ of
texts we teach to include the new media texts our children are
now so familiar with.
Bibliography
Image, Music, Text Barthes, Roland (1977)
Semiotics for Beginners – Syntagmatic Analysis Chandler, Daniel (January
2002) http://www.aber.ac.uk/media/Documents/S4B/sem04.html
'Narrative Structure in Fleming'Eco, Umberto (1966) in Chandler
Hamlet on the Holodeck Murray, Janet H (1997)
Film Language: A Semiotics of the Cinema Metz, Christian (1974) in Chandler
How We Write: Writing as Creative Design Sharples, Mike (1999)
Memory Trade – A Prehistory of Cyberculture Tofts, Darren and McKeich,
Murray (1998)
The Morphology of the Folktale Propp, Vladimir (1925) in Chandler
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