chapter five - Digital Video Editing Experience
and Creative Processes
Alistair Fitchett Tiverton High School
Part 1: Setting a Framework - Defining a Creative Process
At the mention of the word ‘creativity’, the vast
majority of people, young and old, reflexively think of something
which is ‘god-given’; a rare and mysterious ‘talent’ that
an individual has been born with. This broad, gut, definition implicitly
suggests that not all individuals are capable of ‘being creative’,
that it is an exclusive rather than inclusive activity.
More specific definitions might suggest that ‘Creative’ means
to be “characterized by originality and expressiveness, imaginative”,
or “generative, ground-breaking, innovative, originate, handmade.”;
whilst the NACCE report on Cultural Education of 1999 defines creativity
as being “Imaginative activity fashioned so as to produce
outcomes that are both original and of value.”
Again, I think all of these definitions are inherently restrictive,
being tied to out-moded models of production based on fairly strict
delineations between ‘Art’ and ‘Science’.
Concepts such as ‘imaginative’, ‘innovative’, ‘handmade’ and ‘ground-breaking’ are
restrictive, divisive, harmful and misleading, particularly in
the Post-Modern, post-structural society we inhabit today, and
in which young people particularly feel at home. Post-modernism
by default rejects the very notion of ‘originality’,
embracing instead the fact that all acts of (artistic) creation
inherently involve re-evaluation and re-cycling of the past, to
create something which may be new, but is most certainly not New
(and has no problem with this fact). Originality in contemporary
culture, as it might be argued it has always been, is almost entirely
contextual and subjective.
Likewise, the word ‘Imaginative’ has become a word
loaded with unhelpful meaning. The NAACE report rightly suggests
that “Imaginative activity … is not the same as fantasising
or imaging”, and suggests instead that it is more to do with “making
unusual connections, seeing analogies and relationships between
ideas or objects that have not previously been related.” This
goes some way to helpfully defining ‘Imaginative’ but
nevertheless stumbles by insisting on ‘unusual’ or
the lightly cloaked reference to ‘originality’. Instead,
I would suggest that it is through Observation and not ‘Imagination’ that
creativity largely stems, although naturally, not Observation in
isolation.
Attempting to define ‘creativity’ as a single term
then is loaded with potential problems, creating exclusions and
dead-ends. This occurs, I believe, because, as the NACCE rightly
points out, “creativity is a process, not an event.” As
such, definitions of the creative process prove much more useful.
Much of the early thinking and research done on the Creative Process
had particular application to Science, or Scientific methodology,
and it is useful to look at some of these definitions as a starting
point.
One of the earliest models of the creative process is attributed
to Graham Wallas, who in 1926 proposed that creative thinking proceeds
through four phases, namely:
- Preparation (definition of issue, observation, and study)
- Incubation (laying the issue aside for a time)
- Illumination (the moment when a new idea finally emerges)
- Verification (checking it out)
Whilst I feel there is some positive content in the idea that
creative and analytical thinking are complementary, I nevertheless
personally dislike these defined stages, since once more they tend
to imply that creative thinking is a mysterious process involving
subconscious thoughts beyond the control of the creator; thoughts
that cannot be directed or managed.
More useful to me is the Seven-Step Model for Creative Thinking
put forward by Alex Osborne in the early 1950s. Osborne, the developer
of brainstorming, embraced a theory that strove to balance analysis
and imagination thus:
- Orientation: pointing up the problem
- Preparation: gathering pertinent data
- Analysis: breaking down the relevant material
- Ideation: piling up alternatives by way of ideas
- Incubation: letting up, to invite illumination
- Synthesis: putting the pieces together
- Evaluation: judging the resulting ideas
I particularly like the ideas here of ‘piling up alternatives
by way of ideas’ (developing alternatives for shots and narrative
sequence in film, for example) and ‘putting the pieces together’ (which
in film could essentially be the editing process itself).
Definitions of the creative process such as those mentioned above
are particularly aimed at scientific and business roles, and there
is a tendency for the models to insidiously lead to the contemplation
of Things, Products and answers to Scientific or Business ‘problems’ rather
than the development of the self. The models tend also to suggest
a defined start and end point; that the process is a collection
of stages moved through in a strict linear manner, and it is this
apparent insistence on linearity which I think is a flaw in applying
such models to the creative process in arts in contemporary culture.
The Arts are about a great many things, and many artists since
the end of the 19th century have been increasingly interested in
exploring the more abstract and esoteric edges of their chosen
media. There remains, however, a sense that at core, the Arts are
essentially about personal development, and I think this idea is
particularly useful as a starting point for young people searching
for their place in the world. Taking this core of the Arts as a
launch pad, we can see the creative process not as a means to creating
some object, but as a means of discovering something about ourselves
as individuals and about how we strive, as artists, to make sense
of ourselves in the world: to contextualize ourselves, if you will.
And since that world does not stand still, we are forced to continually
re-contextualize ourselves, thereby ensuring that the creative
process is not linear, but rather circular, or elliptical. The
creative process eternally loops around on itself forever, from
birth until death. Whether we like it or not.
The movement of the Creative Process from linear to circular or
elliptical seems to be implicitly post-modern, and embraces those
notions of time as being non-linear which are so well affected
through film. Fine Art film-maker Doug Aitken talks about how we “stretch
and condense time until it suits our need”, and just as we
are familiar and comfortable with the visual re-interpretations
of time in film, so we now need to explicitly modify our ideas
of the creative process, allowing increased flexibility, a more
elastic, or plastic notion of the importance of each stage we might
pass through (and acknowledging that sometimes we will by-pass
some of the stages altogether).
In his 1983 book Personal Being, Rom Harre helpfully suggests
a circular sequence of operations that mirror the creative process:
NOTE TO DESIGNER: The following model needs to be set up as a
circle, with Conventionalisation at 12 o’clock. Appropriation
at 3 o’clock. Transformatio0n at 6, publication at 9….and
arrows going round the circle from one to the other in a clockwise
direction.
Conventionalisation – appropriation – transformation – publication – conventionalisation
Harre’s model is not only nicely circular, but it also insists
upon the continuation of the process, as the individual strives
to learn more about themselves and their place in the world. Indeed,
it might best be described as a kind of spiral, for as we develop
ourselves through the stages on the loop, we also ‘grow’ outwards,
like rings on a tree; each loop we make adding more to our substance
and knowledge. Naturally too, the growth is not constant, as we
meander our way through ideas, revisiting previous thoughts and
observations, modifying or re-interpreting them in light of newer
experiences.
To put this momentarily into the context of the contemporary classroom,
it strikes me that as teachers we too often fail to recognise the
importance of these meanders, of these continual self-referencing
aspects of our development as individuals. It strikes me that in
the classroom situation we often lose sight of the processes and
at best, take the creative processes occurring in our students’ learning
for granted. At worst, our clichéd and outmoded definitions
of ‘creativity’ mean that we fail to identify the important
value of the processes in our lessons and continue to plod wearily
along the path of essentially memorizing ‘facts’ that
are useless and meaningless for developing a thriving, forward-looking
contemporary culture and society.
We cannot realistically expect anyone to fully appreciate the
scale of their achievements (which may be stigmatized as being ‘unsatisfactory’ according
to many assessment criteria) if the individuals are not at least
made aware of the things they are actually doing. In other words,
learners (and teachers) must be made aware of the processes that
are at work in activities, and to make those processes as visible
as possible. They ought not to be left as transparent entities,
existing in some kind of hazy mythic sub-conscious, but must be
made obviously apparent, each ‘stage’ explicitly referenced
as it is entered into. Indeed, much more can be learned through
the very process itself rather than from any abstract, arbitrary
end-point of production.
Finally, I have attempted to draw from various source and define
my own model for the creatice process, with particular application
to Visual Arts, and perhaps film-editing in particular. This process
is outlined below:
- Observation (this might alternatively be called Preparation
/ Appropriation – the gathering pertinent data) (In film-editing
terms this would mean to look at the material – film stock
- available)
- Intent (alternatively Idea / Purpose - Analysis: breaking down
the relevant material) (what do you want [the film] to ‘say’)
- Ideation: piling up alternatives by way of ideas (storyboards,
alternative sequences of shot etc)
- Synthesis / Transformation: putting the pieces together (editing
on a finalized edit decision list)
- Publication – (show [the film])
- Evaluation: judging the resulting ideas; this in itself is
Observation, which loops us back to the beginning.
Overlaying this process is the idea of ‘Incubation’.
This notion of letting up, to invite illumination rolls over all
the process, permeates the structure at all points. The amount
of ‘incubation’ will of course be determined largely
on how much personal control the individual might have over the
time-scale of any particular project.
Naturally too it is important to note that this process, as with
any successful Creative Process, is fractal. In other words, within
one specific stage there will be elements of others (notably Observation
and Evaluation)
I hope in the next stage of my research to apply this process
in a real environment and use it to assess whether or not the editing
process in itself can help to illuminate the very processes at
work in learning, and in developing as creative individuals.
Part 2: Digital Video Editing Experience and Creative Processes
My research was designed to explore connections between the framework
outlined above and the activities I observed students undertake
involving digital video editing on the Avio Casablanca machine
during June and July 2002.
This practical editing activity was undertaken by groups of Year
9 students during their weekly Art lessons. Two teaching classes
were involved in the project; one group having two separate 45
minute lessons per week, and the other having a double lesson,
allowing them about an hour and a half’s unbroken working
time per week. The video editing activity was planned as part of
larger project titled ‘Unreliable Evidence’ which was
aimed at exploring local history through a variety of media, including
moving image.
In their Art lessons, students worked within groups of three or
four, researching a range of characters from a variety of periods
in history. Some of these characters were generic, such as ‘train
driver’, whilst others were specific individuals, such as
J.D. Salinger. In their groups, students made broad edit-decision
lists and storyboards for thirty second films. These were informed
in part by a lesson spent analysing a thirty second segment of ‘Wisconsin
Death Trip’, a film which was itself partly an inspiration
for the entire project.
Before undertaking the editing, students were asked about their
perceptions of creativity. In small group discussion it became
clear that students had little clear concept of what creativity
actually was, or what it might mean to ‘be creative’.
When asked how creative they felt themselves to be, they typically
thought themselves to be ‘a bit’ creative, and although
not asked to use a marking system, would award themselves a score
of ‘six’ on a one to ten scale. Whilst this suggests
that they were probably unwilling to make anything more than a
safe response amongst their peers, it also shows that they were
unsure of what it was they were actually measuring. When asked
if they felt there was any creativity in school, they invariably
replied that school was not a place for creativity, and that it
could not be taught. The exceptions tended to be in activities
such as soccer and sometimes the Arts subjects. The fact that students
thought of soccer being an area in which they could show creativity
is interesting, and perhaps reflects the fact that the word has
entered the vernacular of the commentary of sport without there
being a clear definition of what it actually means in that context.
This in itself is a further blurring of the meaning of the word,
which is surely not helpful in allowing students to develop a clear
sense of their own creativity and their creative potential.
Whilst observing the students at work on their editing tasks,
I looked for what I saw as evidence of the students either following,
or indeed not following, the stages mapped out above. In that theoretical
framework I suggested that ‘Observation’ and ‘Intent
/ Purpose’ were the first two stages in the creative process.
However, because of the way in which the project had been introduced,
and because students were unable to view any stock footage before
working together to develop initial ideas, it could be argued that
the ‘ideation’ stage was in fact the first stage of
their creative process in this particular situation. I would contend,
however, that ‘observation’ and intent had in fact
taken place before the project even began, with students experience
of moving images in their everyday lives, and in particular the
analysis of the thirty second segment of ‘Wisconsin Death
Trip’ during lesson time. This ‘observation’ experience
led to the students making informed decisions when they drew up
their broad edit-decision lists. ‘Intent’ meanwhile,
was largely defined by the client (in this case me as the teacher,
and the broader project aims), and this is an area of particular
interest which I will come back to later.
Since most of the footage available to the students for making
their films was from archive material, students were encouraged
to think in very broad terms about the kinds of shots they wanted
to use when drawing up their edit decision lists. For example,
they would specify simply ‘picture of a middle aged man’ rather
than being more particular. In hindsight, it would have been more
productive to have had a whole class viewing session of all archive
shots prior to this planning stage.
When given the Avio machine to edit on, the students were required
to return to a stage of observation, as they viewed the archive
extracts and made decisions about which pieces of film would be
useful to them. Browsing through the shots was a fairly protracted
and cumbersome procedure and students often forgot which shots
contained the footage they wanted. This was helped partly by the
naming of shots and the simple use of a pen and paper to make notes;
however students had to be reminded about the usefulness of this
analogue technology! Perhaps this shows that the use of new/digital
technology can lead to a certain degree of blinkered thought in
some individuals, or that the capability for on-screen note-taking
needs to be improved. For example if editing on a desktop computer
it would be possible to add more detailed notes to the stored shots
within the editing program itself. This notation of work was perhaps
less important in this particular project, where the films were
very short, but it could be more problematic when making longer
films. Also related to organisation, the groups found it quite
difficult to order their own individual films within the context
of the whole project. Because the Avio was being shared between
departments, only one ‘project’ space was available
on the machine for all of the short films (fourteen in all). It
would have been immeasurably easier if each film could have had
its own project settings.
It was evident in observing the students working that whilst looking
through the archive shots they were also involved in the process
of ‘ideation’ and ‘synthesis’. There was
a modicum of discussion amongst the groups about how best to trim
and sequence shots, but this was fairly minimal, and it did not
seem to be a natural group activity. It was largely the individual
in control of the mouse who had the interaction with the screen.
When not in control of the mouse, the attention of most other members
of the group was frequently diverted by other things in the room.
Arriving at a group aesthetic also seemed to be something that
did not really happen; on the whole it appeared that one person
would drive the ‘vision’ forward, and others would
largely just benignly agree to go along with it. In this respect
it might be said that the group was acting as staff under a director
figure, although in fact it seemed more as though the leading individual
was effectively acting as director/editor all in one. This is unsurprising,
since the possibilities offered by digital editing systems such
as the Avio are aimed largely at a home market, where the user
will most likely be involved in the whole film-making process from
filming to editing.
As already noted, when faced with the technology, students almost
immediately began to synthesise and transform ideas into reality,
with these stages being blurred with ideation and purpose. Most
groups assembled the form of their film very quickly from the stored
shots and whilst doing so made a note of what extra pieces of film
they would like to use in addition to the archive footage. They
then filmed these short extra sections in class, downloaded them
to the Avio and added them to their timelines. This was done without
problem.
Since the soundtracks for the films were being produced at a later
date by year 10 students, the editors did need not to concern themselves
with adding sound using the Avio machine. (Synchronising the soundtracks
to the films was done at a later date by myself using Adobe Premiere
on a PC, since the Avio system did not give enough scope for making
small alterations to synchronisation of sound and video).
The ‘publication’ stage of the process was one that
was particularly interesting. Since the project was not going to
be made public until the end of the summer term, the students did
not have immediate publication as a conclusion to their editing
work. However, because of the nature of the work, they were almost
continually in the position of fragmentary publication in front
of their peers. This was particularly the case for the groups who
made their films last. Because of having to sequence all fourteen
films along one timeline in one project, the later groups had the
ability to view the previous groups’ films. All groups took
advantage of this, although no clear benefit was observed in the
quality of the later films. Nor was there any noticeable difference
in the way the students in the later groups approached and executed
the editing activity.
Finally, in terms of evaluation, there was similarly no immediate
evaluation carried out of the work upon completion. However, there
was evidence that there was a constant level of evaluation going
on during all other stages of the process: indeed, observation
and evaluation were inherent in the ideation and synthesis that
students were involved in.
Formal evaluation did take place for several of the students in
the form of small group discussion. The students who were most
positive about the activity during this discussion were those who
had been most vociferous and in positions of control when working
within groups; they were the ones who had largely driven the process
forward within their groups, and who would have probably arrived
at the same results had they been working alone.
This raises the question about whether editing is an activity
best done individually, and reflects the question as to whether
this is also the case for the creative process. Can a group activity
be a creative activity in itself, or is the creativity a by-product
of the combined outputs of individual’s creative processes?
The evidence of the editing activity seems to suggest the latter
being the case.
Most of those who enjoyed the activity also tended to be boys
who expressed little interest in other activities within the Art
curriculum. They seemed to respond well to the technology and preferred
using the machine over other more traditional media. Those who
did not enjoy it tended to be those who were already getting good
results in those more traditional materials within their Art lessons.
This may be because the skills involved in the digital editing
process are less visible, or more subtle than those involved in,
say, drawing with a pencil on paper, and perhaps as artists they
miss this obvious display of their skills.
In terms of creativity, few students considered what they had
done to be a creative act. They felt that they had simply used
someone else’s work (archive footage) and whilst they had
undoubtedly made something ‘new’ from it, they nevertheless
did not feel as if it was truly their own. This suggests an inherent
connection between notions of ownership and creativity which could
be explored further.
Indeed, this notion of ownership brings me back to the ‘Intent’ stage
of my theoretical framework. It seems that students felt they had
little ownership of the project because they had no input into
deciding what the purpose of the films should be. This raises issues
about connecting artefacts produced in school with artefacts produced
in the ‘real’ world of work: the notion of ‘intent’ or ‘purpose’ in
the world of work is most often delivered from a client position,
and it is the task of the artist to take that purpose and deliver
something new and interesting from it. This is something which
needs to be addressed by teachers when planning schemes of work
involving digital video editing, and indeed other media. It suggests
also that perhaps the editing process is only truly a creative
process when the role of editor is merged with that of director.
Through the use of digital video editing, students would appear
to be involving themselves with a distinct creative process without
being particularly aware of what it is they are in fact doing in
terms of creativity. Whilst they are learning the technical process
of editing, they also appear to be intuitively undertaking a creative
process. Whilst this is a positive factor in itself, it is perhaps
not enough.
From working on this project, it would appear that if we are to
fully develop students awareness of their own creativity, we need
to not only provide them with a range of media in which to explore
their ideas, but also provide them with clear definitions and frameworks
within which they can make sense of what it is they are doing.
Students are often working through the creative process at a fairly
advanced level, and yet appear unaware of their success. We must
surely raise their awareness of their own achievements if we are
to hope that they may be actively involved in creative activities
in the future.
About The ‘Unreliable Evidence’ Project
Unreliable Evidence began life in 2001 as a project aimed at exploring
the use of the moving image to explore local history with students
in Tiverton High School (rural 11-16 years school situated in Devon).
Originally envisaged as a cross-curricular project, it ended up
being mostly delivered through Art and Music, across years 7, 9
and 10.
The Films and soundtracks:
Year 9 students worked in small groups during their Art lessons
to produce short films about a range of local history characters.
Some of these characters, such as the train driver, were generic,
whilst others, like JD Salinger, were actual historical figures
with a connection to the Tiverton area. Students did some research
into the characters and the era in history in which they would
have lived, and used this research in structuring the ideas for
their films. Since most of the footage to be used in their work
was to be from archive film and photographs, some artistic licence
was needed in adapting ideas. Most groups decided that they needed
a small amount of original footage, and this was mostly filmed
in the school during lesson time. The archive footage was provided
through the South West Film Archive, and from video material and
still photographs provided by the Tiverton Museum.
Editing of the footage was done in small groups using the Avio
Casablanca editing system, mostly by the students themselves working
from their storyboards and edit-decision lists.
Soundtracks for the films were produced during a one day workshop
led by Philip Robinson. He worked with a group of six Year 10 students
and created music using a wide range of instruments and techniques.
The final soundtracks were added to the finished films on a PC,
where each individual film was encoded for Web and CDRom delivery.
The Comic Strips:
The same Year 9 students who made the films also created comic
strips about their characters. Sometimes the comic strips followed
the students' ideas for their films, but more often they were more
imaginative and slightly surreal, and came out as perhaps extreme
examples of Historical Fiction!
Navigation Map Squares:
Year 7 students made maps of the Tiverton area using a range of
symbols that they designed themselves. The symbols and maps were
based loosely around the work of Australian Aborigines. Small sections
from students' maps were scanned, and a selection appears on the
main navigation page of the website.
www.unreliable-evidence.co.uk
Bibliography
National Advisory Committee on Creative and Cultural Education
(NACCCE) - All Our Futures: Creativity, Culture and Education.
Dfes 1999
Amanda Sharp, Daniel Birnbaum, Jorg Heiser - Doug Aitken (Contemporary
Artists Series). Phaidon 2001
Rom Harre - Personal Being. Blackwell 1983
http://www.directedcreativity.com/pages/WPModels.html
http://members.ozemail.com.au/~caveman/Creative/Brain/cps.htm
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