introduction
In celebrating the work of the film industry it is usually the
directors and the film stars who attract all the attention. The
inferred view of our culture is that the partnership between these
individuals is the great creative act from which films spring.
While this may be a sustainable position in relation to theatre,
film is a very different beast indeed. As all the great film directors
understand, it is the process of editing – selecting, arranging
and timing a series of shots into a film continuity – which
represents the vital creative act and governs the creation of meaning.
Editing is what Pudovkin,called “the creative force of filmic
reality”.
There is little excuse for the relative side-lining of the editor’s
craft in Hollywood; they should know better. However when considering
the making of films in schools (by which we now largely really
mean the making of videos) there has until recently been a very
real difficulty. This difficulty was the nature and availability
of analogue edit machines. Because they were relatively expensive
there were few of them in schools. Even in schools running GCSE
and A level Media Studies it would be quite common to find only
one or two edit suites. There was never enough time for pupils
to be taught the skills of editing lower down the school – indeed
quite often the only time they got to use this equipment was when
they were editing the one and only moving image product they ever
undertook as part of the formal curriculum.
If we draw an analogy with writing, the frustration and limitations
of this technological bottle-neck are easily understood. Imagine
the quality of end product if we only had a few sheets of paper
and a couple pens for use with the whole of year 10. In this scenario,
we could talk to the students about writing, we could read examples
of it to them - but when it came to doing it we would only be able
to say “each of you has one lesson and one sheet of paper
and you are going to write your one and only GCSE essay – and
by the way there isn’t time or the facility to do any drafting
so you’re stuck with your first attempt”. It was hardly
surprising that much of the video work I saw in 15 years as a Chief
Moderator for GCSE and A level Media Studies was adversely affected
by the severe restrictions candidates faced at the post production
stage – not to mention the drop off in quality between generations
of analogue edit which meant that the submitted work was sometimes
little more than a murky mess.
The advent of digital technology means that, for the first time,
pupils can now really spend time thinking about the different possibilities
available when editing found footage or material they have shot
themselves. Using non-linear editing facilities, they can make
wholesale changes or minor tweaks to the sequences they work on.
They can now genuinely put their work through a series of drafting
changes, refining the way meaning is created.
There have been various research studies into the use of digital
video in the curriculum. Most recently the BFI evaluation of the
BECTa digital video project found that working with digital video:
- Increases pupil engagement with the curriculum
- Promotes and develops a range of learning styles
- Motivates and engages a wider range of pupils than traditional
teaching methods, so providing greater access to the curriculum
The focus of the work undertaken by the Devon research group reported
in this publication focused specifically on the second of these
points. If digital video is really to be a key feature of learning
across a range of subjects in a “transformed” secondary
curriculum then the nature of the learning which is going on during
the process of editing together different shots deserves careful
attention.
Six teachers conducted the research work in four secondary schools
across Devon.
- Nikkie Huddart works as a teacher of English and Media Studies
at South Dartmoor Community College, an 11-18 specialist P.E
College in the small rural town of Ashburton on the southern
edge of Dartmoor. Pupils are drawn from a large and diverse rural
catchment.
- Carrie McMillan is an English teacher at Tiverton High School,
an 11-16 school. Alistair Fitchett is an art and design teacher
at the same school. The intake of the school draws on the town
of Tiverton itself and some outlying farming villages.
- Jane Richardson is an English teacher who also teaches Media
Studies at Tavistock Community College, a large 11-18 specialist
Languages College serving a large and diverse catchment to the
west of Dartmoor. Bob Hooper also teaches at Tavistock. He began
as an art and design teacher but now teaches solely Media Studies
at GCSE and A/AS level.
- Gill Clayton is Head of English at Great Torrington School,
an 11-16 school serving a largely rural area of north Devon.
The research methodology employed was a case study approach, focusing
on small groups of students and using a combination of the following
methods of data collection:
- Semi-structured interviews with the students
- Observations of case-study students during the project
- Unstructured interviews with the students during the project
- Semi-structured interviews with the class teacher for each
case-study child, where appropriate, before and after the project.
Carrie McMIllan’s reseach set out to answer the following
question:
“Can the process of digital editing help students achieve
a more explicit understanding of story structures, by exploring
the processes of a media with which they may feel more comfortable
than print?”
Though the two students who worked on the exercise Carrie had
set up took some time to become fully engaged with the work and
frequently expressed their dissatisfaction with the lack of “finish” they
were able to achieve, the work did address objectives for English
relating to narratives:
“The students were continually discussing narrative structures
in more abstract terms, talking about the elements and plot functions
that comprise narrative. They were also made more explicitly
aware of the connections between the ways films are structured,
something Richard certainly was very familiar with, and the way
narratives are structured.”
The research indicates that drawing on film, television and computer
game narratives should be considered as not only a legitimate but
also a powerful part of the English teacher’s repertoire.
Gill Clayton’s piece offers a challenge to the idea that
editing is about a process of collaborative learning. Her research
concluded that:
“…every group observed had a leader – or
an editing leader: it was they who tended to do most of the editing,
perhaps with the odd input from someone else in the group; but
largely the rest of the group became observers. ”
As a teacher, Gill’s natural inclination would have been
to intervene, to try and ensure that the “edit leader” was
reined in. But the decision had been taken that in all research
cases, once the task had been set up, teachers would observe the
way the activity developed – uninterrupted. It is tempting
to relate Gill’s finding back to the analogy drawn earlier
between editing and writing. Though we encourage the use of drafting
partners to help pupils test out their product, ultimately we expect
them to write their own individual piece. Is the “creative
force” at the heart of editing a similarly individual activity?
Gill’s research raises this as a possibility. Further work
could fruitfully be done on this hypothesis.
Nikki Huddart’s research was also concerned to explore the
links between creative writing and video editing. Three clear research
questions guided her observation:
- What is the relationship between structure in editing and
structure in creative writing?
- What is the potential for children to transfer skills learnt
during editing to their subsequent creative writing?
- What is the relationship between creativity and structuring
with constraints?
Her conclusions are certainly encouraging:
“The whole digital editing experience was very valuable
in enabling students to see how they could edit their writing
in the same way in which they edited film, without requiring
them to sacrifice their own written work in the process. It also
gave them strategies for structuring stories as they were ruthless
in disallowing anything on screen which did not make the narrative “flow”,
yet did completely the opposite in their own creative writing.
The concept of audience, which they embraced so instinctively
in their video editing, did not enter into their written work
very often. However, after the process of editing, they were
able to see the importance of “making sense” in their
creative writing in the same way that they had aspired to in
their editing”.
If true, then the case for greater integration of digital video
work into the English curriculum is strengthened. In addition to
study of moving image texts in their own right as part of their
reading of a wide range of cultural texts, Nikkie’s work
implies that by engaging with meaning-making through the processes
of video editing, pupils’ own narrative writing will also
be improved.
Jane Richardson’s research centred on observation of pairs
of pupils editing “found” footage for a specified end
with a view to ascertaining the ways in which non-linear editing
impacts on oral and written skills. This proved to be over-ambitious
within the time constraints and thus the outcome centred on the
impact of non-linear editing on pupil talk. It is often claimed
that when pupils use computers, the screen somehow encourages more
purposeful and productive talk. Though setting out with that as
her hypothesis, Jane found little evidence that this was the case.
She did, however, detect a discernible impact on the learning process.
“ (An) interesting dynamic which the Avio seems to have
is the facility for encouraging thinking. Students in the classroom
often find silences and problem solving intimidating; it’s
easier for someone to explain to you what to do than find out
for yourself. The students familiarity with, and unconscious
understanding of, moving image texts, seemed to encourage an
engagement with task that is all too often absent when students
use written texts. Their talking may not have been as enhanced
as I had anticipated, but productive thinking within a minimal
(but effective) mode of discourse, certainly was. “
Alistair Fitchett was the only Art teacher to be involved in the
research project. It is fitting that he devotes considerable time
to an exploration of the nature of the creative process and its
place in the classroom. As the curriculum has congealed since the
Education Reform Act of 1988, English – and by implication
Media Studies – has largely been concerned with an analytical/critical
paradigm. Though Art and Design has seen the introduction of a “critical
studies” element, its central focus has remained in what
one might loosely term a creative/productive paradigm. In 1991
I argued the case for greater collaboration and discussion between
English/Media and Art teachers, on the basis that media education
concepts could help inform critical studies for art while the production
and aesthetic concerns of art teachers could strengthen debates
about “finish” and “quality” in photography
and film/video. (Other Ways of Seeing. Phillips: Journal of Art
and Design Education Vol. 10 number 1). In the dozen years since,
lens based art has grown to a point where major art exhibitions
often seem to have more screens on display than canvases. Yet few
Art and Design courses in school reflect this aspect of the gallery
system and English has become gripped by a narrow testing regime
and what the Children’s Laureate, Michael Morpurgo, called “the
dead hand of Literacy.”
Alistair’s focus on creativity was thus a welcome addition
to these studies. He sets his observation of the work undertaken
by a group of Year 9 pupils against a model for creativity he developed
specifically for this research project. His report certainly offers
much food for thought at a general level about the nature of creativity
in the school curriculum at a time when the word is increasingly
seeping into government education speak. His piece also offers
a view on the specific area of digital video editing and the findings
have some link with Gill Clayton’s:
“(The research) raises the question about whether editing
is an activity best done individually, and reflects the question
as to whether this is also the case for the creative process.
Can a group activity be a creative activity in itself, or is
the creativity a by-product of the combined outputs of individual’s
creative processes? The evidence of the editing activity seems
to suggest the latter being the case.”
Bob Hooper had for many years taught art and design before “converting” to
teach Media Studies full time at Tavistock Commuity College. His
was the longest experience of teaching practical media production
and until his participation in this research project, all the post
production he had undertaken with pupils had used analogue edit
systems. His focus was on the Casablanca editing system and its
impact on the knowledge, understanding and skills it develops in
the upper secondary sector student. His conclusions appear to offer
a ringing endorsement of the advantage of non-linear edit systems
over the ones Bob had wrestled with for so many years. He claims
that:
- Digital editing processes allow experimentation
- Digital editing further develops knowledge about narrative
structures.
- Confidence and success go hand in hand. The Casablanca promotes
success through being easy to use, flexible and allowing extensive
reedits and speed. Students, in the majority of cases, enjoy
using it and are gratified by their success.
- Able students transfer interpretive skills from their experience
of media texts to their own work more readily with the Casablanca
system. The experience of digital editing feeds back and develops
skills and knowledge about camera work and planning.
- The Casablanca promotes ambitious work.
These studies are by their nature tentative and partial. They
do not claim to offer a fully argued critique of the place of digital
video editing in learning. But at a time when digital technologies
are being heralded by government as a means by which schools may “transform” their
curricula, they offer a starting point for debates around the impact
of this particular new technology on learning.
Martin Phillips
April 2003
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